You know me, I tend to request DC’s comics faster than I can read the synopsis… and that’s exactly what happened here! But I was no disappointed in the least, as this was a fun, lighthearted adventure.
Title: My Video Game Ate My Homework
Author: Dustin Hansen
Publisher: DC Zoom
Release Date: April 21, 2020
Genres: MG Sci-fi Adventure
I received an ARC from the publisher in exchange for an honest review.
Meet Dewey Jenkins, a 13-year old school kid who’s about to fail science class. Follow Dewey on an amazing adventure that leads him and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home.
MY VIDEO GAME ATE MY HOMEWORK is a funny, fast-paced adventure that shows the importance of cooperation and teamwork and the importance of using your own unique abilities to solve problems. It’s illustrated in Hansen’s light-hearted, cartoony style, and filled with lots of sight gags and nods to videogaming conventions.
DUSTIN HANSEN spent years directing and creating video games before becoming a writer and illustrator. His published works include the MICROSAURS illustrated chapter book series and his fan-favorite GAME ON! VIDEO GAME HISTORY FROM PONG AND PAC-MAN TO MARIO, MINECRAFT, AND MORE.
- This story is quick and fast-paced, following Dewey’s and his friends adventure as they go get back his science fair project.
- There are a lot of great themes such as friendship and teamwork. It was fun and hilarious getting to know Dewey and his friends and seeing their different strengths.
I want to talk about the art first because it is GORGEOUS! It’s so fun, with lots of bright
The art in this book is so fun and cartoony! The colors are bright and eye-catching. I loved seeing the video game elements added in with the art—such as when a character is introduced their stats and strengths are shows. The dialogue is shown like in a video game, with a quick image of an character showing emotion with a panel of their dialogue. I got a real kick out of that!
This is book is so different from other DC Zoom books in that the world doesn’t feel big at all—and I don’t think that’s a bad thing. The world revolves around Dewey and his friends, and their dilemma—that a video game at Dewey’s science fair project. It’s really not bigger than that, but I like how relatable it is anyways. It was also great to have a main character with dyslexia (and I felt it was portrayed really well through the story and the art!)
This is such a fun, light read, perfect for video game fans. The art will delight and the adventure will keep readers wanting more.